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Below is the in-progress schedule for the 11th annual Games in Education Symposium. Changes to existing session topics are expected and additional sessions will be added as we finalize the schedule. 
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Thursday, August 3
 

9:00am

Introductory Remarks
Dean Banger-Drowns from the School of Education at University at Albany will help us kickoff the Symposium and introduce Dr. Chris Haskell.

Speakers
RB

Robert Bangert-Drowns

Dean, School of Education, University at Albany
Robert Bangert-Drowns, Ph.D., was named the eighth dean of the University at Albany's School of Education in 2009 after serving as acting dean of the School since January 2008.  Dr. Bangert-Drowns previously served as the School's associate dean for Academic Affairs since 2003.  He has been on the faculty of the Department of Educational Theory and Practice for over two decades. Bangert-Drowns joined the UAlbany faculty in 1987 after earning a joint doctorate in education and psychology from the University of Michigan, Ann Arbor. He received his... Read More →


Thursday August 3, 2017 9:00am - 9:05am
Ballroom 1400 Washington Ave, Albany, NY 12222

9:05am

To Boldly Go: Technology, Captain Kirk, and the Future of Education
Education has been one of the primary beneficiaries of our collective creativity. If a half century of text, film, television, and games and research can be our guide, we can make accurate prediction about the future of education. In this presentation, Dr. Haskell (perhaps dressed as a Star Fleet officer) will identify trends in information access, technology tools, interfaces, artificial intelligence, describing their proliferation in an upbeat, TED-style and Star Trek themed presentation. He will share research into how these tools and trends have changed education and those major changes on the horizon. Attendees will "Boldy go where no [audience] has gone before.

Speakers
avatar for Chris Haskell

Chris Haskell

Clinical Assistant Professor, Boise State University
Serving as a Clinical Assistant Professor in the Department of Educational Technology at Boise State University, Chris is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D... Read More →


Thursday August 3, 2017 9:05am - 9:50am
Ballroom 1400 Washington Ave, Albany, NY 12222

10:00am

Choices & Consequences: Decision-making in a Submersive Game
Choices and their repercussions are central to a select group of narrative role-playing games. This talk will focus on Undertale and other decision-based adventures in which each version not only yields cause-and-effect outcomes, but informs other routes. To gain the broadest capacity as a player, many attempts must be explored. Undertale options range from "Pacifist" to "Genocide," but the real learning opportunity is finding options for peaceful resolution to conflict.

Speakers
avatar for Amy Baskin

Amy Baskin

Professor of English, Florida State College at Jacksonvil


Thursday August 3, 2017 10:00am - 10:45am
Ballroom 1400 Washington Ave, Albany, NY 12222

10:00am

You Say Gamification, I Say Teamification!
I will discuss my overall journey as a special educator for past 17 years and the strategies that bring better engagement, collaboration and metacognitive skill building into my classroom. Teachers will learn ideas to bring teamification/gamification into their classrooms and schools.

Speakers
avatar for Dan Curcio

Dan Curcio

Science Coordinator, The Community School
Hi there, my name is Dan Curcio and I have been an educator for over 16 years and I am consistently trying new tools to assist me in this journey. I am always growing, always learning and hopefully this translates to my students. I reflect on my life as an educator. I teach... Read More →


Thursday August 3, 2017 10:00am - 10:45am
CC 375 1400 Washington Ave, Albany, NY 12222

10:00am

Gamify Coding in Your Classroom
Several apps will be presented in this workshop, including Bloxels, Sketch Nation, and Hopscotch, to name a few. Several iOS applications, in addition to hands-on tools will be presented which can be utilized in tandem with iPads or tablets to create exciting and relevant learning experiences for students.Participants in this session will not only be exposed to the technologies (all apps are free), but will also have the opportunity to test them all: leaving the workshop with a solid understanding of how they can get these exciting technologies into their students' hands as soon as possible. As a middle school computer technology educator myself, I will provide an authentic summary and demonstration of how I am already using these technologies with my students.

Speakers
avatar for Robert Kalman

Robert Kalman

Digital Design & EdTech Educator, Ramsey Public Schools
Robert is a digital design and edtech educator at Smith Middle School in Ramsey, NJ. He is the Bloxels EDU Lead Ambassador, and an enthusiastic edtech consultant and presenter. Robert loves working with both students and educators to utilize engaging and powerful technologies, su... Read More →


Thursday August 3, 2017 10:00am - 11:45am
ED B14 (PC Lab) 1400 Washington Ave, Albany, NY 12222

10:00am

Let's Make A Game
Are you a teacher that is that is highly motivated, but hesitant or unskilled at teaching students how to create games? In this 'game jam' workshop I will lead the group through the stages of creating a GBL experience.
The stages are:
1. deconstructing a curriculum of your choice to focus on selected elements
2. concepting interesting gameplay that uses those elements
3. creating a playable physical prototype from a big box of game pieces.
During the whole process we will discuss the choices and make the changes needed to evolve the concepts into an engaging play experience that deepens the understanding of the curriculum.
You will come away with:
* understanding of essential elements of game design
* understanding of how that design should resonate with the curriculum to create a cohesive game
* hands on experience in game creation, and greater confidence in trying your hand at game creation in your classroom.

Depending on the size of the audience, we may divide into teams.

Speakers
avatar for Chris Crowel

Chris Crowel

Founder, Crowell Interactive Inc
PAST: Videogame Development | Chris 'Wombat' Crowell is a Game Designer and Creative Director with 20+ years experience creating a wide range of critically acclaimed games. He has worked with globally known brands such as NASCAR, Tiger Woods, Sim City, The Sims, Open Season, In... Read More →



Thursday August 3, 2017 10:00am - 11:45am
Assembly Hall 1400 Washington Ave, Albany, NY 12222

11:00am

Freemium Formative Assessment Tools with Touchscreen Features
Research shows formative assessment has the power to, significantly improve, student learning. This presentation will discuss FREE formative assessment tools for touchscreen Chromebooks and Windows devices. We will discuss at least three different tools: GoFormative, PollEverywhere, and Wizer.me. Participants will be given time to explore each tool in this hands-on presentation. Participants need an electronic device, preferably a touch screen to get the full power of these tools.  

Speakers
avatar for Jason Adams

Jason Adams

Educational Technology Specialist, Questar III BOCES


Thursday August 3, 2017 11:00am - 11:45am
SL 03 (Mac Lab) 1400 Washington Ave, Albany, NY 12222

11:00am

NGSS and Beyond: Applying Cognitive Science to the Development of Formative Assessments
What does the science of learning tell us about how people learn and how can we apply that knowledge to measuring learning with formative assessments?

Get ready to play! In this session we'll explore what the learning sciences say about how people learn best, how the Next Generation Science Standards (NGSS) apply these principles to classroom learning, and then talk about ways to formatively assess your learners by extending inquiry and re-engaging learners through digital and game-based assessments. 

Grounded in cognitive and motivational research we'll dive in and dissect the science of learning and how NGSS offers opportunities to innovate on instruction and assessment using digital tools. We'll start by exploring the three dimensions of thinking in NGSS and discover ways to use digital and game-based assessments to fuel instruction. 

You will experience digital tools that formatively assess students while engaging them in active learning and together we'll build a shared resource around how to best utilize formative assessments to measure authentic learning in your classroom starting this fall. But hold on to your planbooks because the game is on!

Speakers
JO

Jessica Ochoa Hendrix

CEO, CoFounder, Killer Snails
avatar for Lindsay Portnoy

Lindsay Portnoy

Chief Learning Officer & Co-Founder, Killer Snails


Thursday August 3, 2017 11:00am - 11:45am
CC 375 1400 Washington Ave, Albany, NY 12222

11:00am

Play, Game, Win: Rethinking Literacy, Learning, and Student Success with Gamification
Change the way you think about teaching and literacy. Bring games and game playing into your classroom to promote learning and deepen student understanding. Learn how teachers are using gamification in the classroom to improve literacy, student collaboration, content learning, and critical thinking. Experience different gaming platforms and create game based experiences to bring back to your classroom and school. Come prepared with an electronic device to immerse yourself in game based literacy learning to engage and motivate both teachers and students.

Throughout this session participants will learn how to build a boss battle, create a leaderboard, and design challenges and quests that immerse students in collaborative and inquiry driven learning experiences. Gamification can be lots of fun for students and teachers alike. At the same time, gamification can help students build skills and amplify student voice. In gamifying one’s class, the learning goals and objectives are the guide.

This hands on session invites participants to play games and interact with game based platforms that teachers can customize for student learning. The presenter will describe the elements of game based learning and share dozens of content area examples of games and gamification strategies. Participants are encouraged to bring their own devices to interact with the presenter and other attendees.

Speakers
MH

Michele Haiken

Educator, Rye Middle School


Thursday August 3, 2017 11:00am - 11:45am
Ballroom 1400 Washington Ave, Albany, NY 12222

1:00pm

Bring Play to your Classroom
Attendees will learn many different ways to incorporate play into their daily planning, teaching and evaluation. The examples used will be social studies based, but suggestions for all content areas will be offered. And of course- we will play.

Speakers
TH

Theresa Heilsberg

teacher, St. Thomas School


Thursday August 3, 2017 1:00pm - 1:45pm
Ballroom 1400 Washington Ave, Albany, NY 12222

1:00pm

Raspberry Pi in the classroom
The Raspberry Pi is an affordable mini-computer. The Raspberry Pi can be used to teach programming using such languages as Scratch, and Python. The minicomputer allows for students to do physical computing and can build a robot, weather station, or just to program a blinking LED light. The projects are endless. The physical computing (wiring) is not difficult.
By the conclusion of the session, participants will be able to:
1.) Describe how the Raspberry Pi can be used in the classroom to teach the Common Core Math Curriculum.
2.) Have an understanding of the pre-installed applications on the Raspberry Pi and how they can be used to engage students.
3.) Using the Sonic Pi application to teach programming, and math, all while the students make music.

Speakers
avatar for Bill Strang

Bill Strang

Owner, Make-Steam
I'm an Education Technology Curriculum Consultant and the owner of Make-Steam. We specialize in integrating Minecraft and other technologies into the classroom. Services include curriculum development, technology implementation, faculty development and consulting. I was an engine... Read More →


Thursday August 3, 2017 1:00pm - 1:45pm
CC 375 1400 Washington Ave, Albany, NY 12222

1:00pm

Killer Snails: Discovering NGSS Aligned Digital Games for Engaging Science Learners
If you enjoy the strategic thinking and competitiveness of science research, join us to learn how this digital game can scaffold scientific inquiry and promote student thinking. Bring your favorite games for learning and together we'll unpack the ways in which Killer Snails and other games help students develop interdisciplinary and applied knowledge while enacting key NGSS tenets of disciplinary core ideas, science and engineering practices, and cross cutting concepts.

Speakers
JO

Jessica Ochoa Hendrix

CEO, CoFounder, Killer Snails
avatar for Lindsay Portnoy

Lindsay Portnoy

Chief Learning Officer & Co-Founder, Killer Snails


Thursday August 3, 2017 1:00pm - 2:45pm
Assembly Hall 1400 Washington Ave, Albany, NY 12222

1:00pm

Makey Makey Workshop
**UPDATE!** I have added the slideshow, worksheet, and my teaching plan to the class description for your use. Please contact me before sharing with any non-attendees  who want to use it in their own classrooms. Thanks!

Author Kathy Ceceri (craftsforlearning.com) is back with another game-building workshop featuring the versatile Makey Makey invention kit! Makey Makey plugs into any computer and lets you turn anything conductive -- from aluminum foil to play dough -- into a controller. It's easily paired with MIT's free drag-and-drop programming language Scratch to design unique video game environments. In this workshop, you'll explore the possibilities for using Makey Makey to create customized game controllers for players with special needs. Come see how you can use a game design challenge involving hardware and software to encourage teamwork, creative thinking, empathy, and an engineering mindset in your students! Kathy's books for middle grade readers and up include "Video Games: Design and Code Your Own Adventure," "Musical Inventions," and "Paper Inventions." She has more than 10 years' experience offering STEAM enrichment programs throughout the Northeast.

Speakers
avatar for Kathy Ceceri

Kathy Ceceri

Author/STEAM Educator, Crafts for Learning
I'm the author of more than a dozen books of hands-on learning projects for kids, teens, and adult beginners, including "Video Games: Design and Code Your Own Adventure," "Paper Inventions," "Musical Inventions," and "Robotics: Discover the Science and Technology of the Future... Read More →



Thursday August 3, 2017 1:00pm - 2:45pm
ED B14 (PC Lab) 1400 Washington Ave, Albany, NY 12222

2:00pm

Grand Theft Autoethnography: : How Adolescents Critically Engage with Race, Gender and Violence in the Mean Streets of Los Santos
Grand Theft Auto (GTA) is one of the most widely played and controversial video game franchises of all time. Due to its violence and inflammatory subject matter, schools have understandably distanced themselves from GTA and discouraged its use. However, millions of adolescents continue to play the game every day without any structure or guidance as to how to process its complex web of problematic representations. This talk unpacks a unique study where high school seniors were encouraged to play the game with a critical view on how they relate to race, gender and violence in the world of Los Santos. The discussion will review the challenges of importing such a contentious game into a school, and the transformative effect it had on the students' understanding of themselves, their media consumption and their world view, ultimately questioning whether schools should rethink how to address the problematic and influential games their students play.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Teacher, Royal St. George's College
Paul Darvasi teaches high school English and media studies at Royal St. George's College in Toronto, Canada. He's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games an... Read More →


Thursday August 3, 2017 2:00pm - 2:45pm
Ballroom 1400 Washington Ave, Albany, NY 12222

2:00pm

Game-Based Learning in STEM
Topics will "include why game-based learning?", games as digital assessment tools, importance of play, math centric games, game mechanics and types, and a hands-on commercial game exploration

Speakers

Thursday August 3, 2017 2:00pm - 3:45pm
CC 375 1400 Washington Ave, Albany, NY 12222

3:00pm

Excalibur: Learning Beyond Steam

EXCALIBUR= Explore, create, analyze, learn, iterate, break, understand, redesign. This session will outline an innovative approach to STEAM Education that teachers can adopt, redesign, or simply select certain pieces, to use in their classrooms right away! Students in  EXCALIBUR will experience hands-on, project-based learning as they determine their own direction within the agile course framework.  This will be a chance to explore what STEAM really has to offer in terms of career paths beyond programming or engineering. Animators, artists, musicians, sound engineers, creative writers, historians, web designers, as well as the "business" roles of finance, quality inspection, branding, and marketing, are all in great demand in today's workforce.  EXCALIBUR frames the design process while developing these skills ---all within the context of video game production and fun!


Speakers


Thursday August 3, 2017 3:00pm - 3:45pm
Ballroom 1400 Washington Ave, Albany, NY 12222

3:00pm

Roleplay in the Social Sciences: How I lost control of my classroom and lived to tell about it
Creating a role-play activity for the classroom can seem like a daunting prospect, but the rewards are epic! This session is focused on the benefits of role-play in the classroom. We will explore the principles of developing effective role-play scenarios. Participants will also join a playful exploration of those principles in practice.

Speakers
avatar for AJ Webster

AJ Webster

Co-Founder, The Sycamore School
Innovator and educator AJ Webster brings more than a decade of classroom experience to Catalyst Education. He has taught science, Latin, language arts, math, and social science. AJ has his MA in educational policy and leadership. He specializes in game-based learning and embra... Read More →


Thursday August 3, 2017 3:00pm - 3:45pm
ED B14 (PC Lab) 1400 Washington Ave, Albany, NY 12222
 
Friday, August 4
 

9:00am

It's Time to Play Your Final Exam: Combining Video Games and Literature
The ability - and the challenge - to sift truth from fiction seems to only grow more important as the world descends deeper into the digital age. However, fiction writers have been confronting readers with unreliable narrators long before social media. They present a unique obstacle to readers and require students to ascertain the basic facts, identify possible biases, and then reconcile it all into a coherent narrative for their own analysis. However, written stories - for all their depth - are static. The ultimate test for students would be to tangle with an unreliable narrator directly. That's why for their final exam my 9th grade students played the award winning game Her Story. This session will show how I conceived, created, and executed a unit that blended traditional content and analysis with 21st century media for any teacher who is interested in game based learning and its benefits.

Speakers
avatar for John Fallon

John Fallon

English teacher, Fairfield Country Day School
John Fallon is a 7th & 9th grade English teacher at Fairfield Country Day School, a Prek-9 all boys school in Connecticut. His first game based learning project was a pervasive Alternate Reality Game to support the teaching of Homer's Odyssey in his 7th grade class. John also co... Read More →


Friday August 4, 2017 9:00am - 9:45am
Ballroom 1400 Washington Ave, Albany, NY 12222

10:00am

Not Child's Play: Transformative Learning Through Gaming for Adult Learners in History and Nutrition
This session will explore a pilot project to integrate game-based learning simulations from Muzzy Lane Software in two courses at Excelsior College, a non-profit distance learning institution that primarily serves adult learners. HIS350: World War I and HSC403: Nutrition for Wellness each contain single-player decision-making games designed to be integrated with traditional course materials and assessments. In this session, participants will see demos of each game and explore how gaming can improve student engagement and learning in an online course. In HIS350, the games reinforce key historical concepts such as contingency, agency, and historical empathy, and help bring the World War I era to life. In HSC403, the games address the myths and assumptions that often frame student-decision-making on nutritional planning. The nutrition games also highlight environmental, economic and psychosocial barriers people face in nutrition planning.

Speakers
avatar for Mary Berkery

Mary Berkery

Faculty Program Director, History, Excelsior College
AZ

Anna Zendell

Senior Faculty Program Director, Health Sciences, Excelsior College


Friday August 4, 2017 10:00am - 10:45am
Ballroom 1400 Washington Ave, Albany, NY 12222

10:00am

Play by Play: Tracking the Many Theories that Support the Value of GBL
Research from Neuroscience, Psychology and Education explains how and why play is a tactical platform for learning. Here's the challenge: How many of these theories can we tackle before the clock runs out? Are you game? Scientific themes to explore include: Self-Determination, Flow, Scaffolding, Spaced Repetition, Executive Function, Working Memory, Social-Emotional Learning, Fluid Intelligence, Metacognition, Growth Mindset, Divergent Thinking, Effortful Retrieval Training, Agency, Neuroplasticity, Emotional Intelligence, Tolerance, Narrative Engagement, Comfort and Discomfort, Brain States, Embodied Learning, Reward Loops, Iteration, Motivation, and more. Participants will engage by selecting the theories they want to discuss (from a list) so the presentation flow will be driven by the audience. This approach gamifies the learning, empowers participants to be co-responsible for content, enlivens the session, provides an "improv" feel to the event, incorporates excitement, joy, unpredictability and humor with research theories and real life examples.

Speakers
avatar for Amy Baskin

Amy Baskin

Professor of English, Florida State College at Jacksonvil


Friday August 4, 2017 10:00am - 10:45am
CC 375 1400 Washington Ave, Albany, NY 12222

10:00am

Gamification to Game-Based Learning with MinecraftEdu
Come experience the power of Minecraft in Education! You will be immersed in Minecraft educational worlds in various content and grade levels. You will learn how teachers are leveraging the game to create powerful gamification and game-based learning lessons. Anyone from an inexperienced crafter to a fanatical Minecraft pro will leave this session inspired to bring Minecraft back to your classroom, school and district.

Speakers
avatar for Glen Irvin

Glen Irvin

Teacher/Technology Integrationist/Crafter, Wabasha-Kellogg School District
I have taught Spanish for the past 13 years at Wabasha-Kellogg High School. I not only teach Spanish full time but I am also the half-time Technology Integrationist for the school district. I am an avid gamer! My classroom is a gamified, quest-based, mastery learning environmen... Read More →


Friday August 4, 2017 10:00am - 11:45am
ED B14 (PC Lab) 1400 Washington Ave, Albany, NY 12222

10:00am

Ozobots- the Tiny, Mighty Robots
Ozobots are small and great for many levels of students from elementary to middle or high school, including special education students. We will experience a few different levels of Ozobots, from the basics of drawing to coding your robots. We will be hands-on for these experiences. It works on all kinds of machines, including Chromebooks, Mac and especially iPads. (There is an app for that!) (If you bring an iPad, please have the Ozobot Bit app installed.) Come and experience Ozobots.

Speakers
avatar for Carolyn Strauch

Carolyn Strauch

Model School Coordinator, Questar III BOCES


Friday August 4, 2017 10:00am - 11:45am
Assembly Hall 1400 Washington Ave, Albany, NY 12222

11:00am

Mathematics and Minecraft: Improving student engagement and achievement through gamification
In this session, educators will learn about the pilot program at the Troy School District and Wynantskill School District using Minecraft in 4th grade math class. Three 4th grade classes in Troy and two 4th grade classes in Wynantskill used Minecraft once a week to apply mathematics. The classes were done during normal school hours. Attendees will learn about the lessons used to teach mathematics using Minecraft and the experiences of the teachers and students.

All lessons were designed by the presenter and taught with the help of the classroom teachers, teacher assistants, and technology personnel. Topics covered by the lessons were area, perimeter, addition, subtraction, multiplication, division, coordinate system, and financial fluency. Other skills students demonstrated during the lessons were team collaboration, creativity and critical thinking. Overall, the lessons were highly engaging.

By the end of the session, participants will be able to discuss the utility of using the Minecraft platform for mathematics instructions and review the advantages and challenges of different versions of Minecraft and different technologies for instructional use.

Speakers
avatar for Bill Strang

Bill Strang

Owner, Make-Steam
I'm an Education Technology Curriculum Consultant and the owner of Make-Steam. We specialize in integrating Minecraft and other technologies into the classroom. Services include curriculum development, technology implementation, faculty development and consulting. I was an engine... Read More →


Friday August 4, 2017 11:00am - 11:45am
Ballroom 1400 Washington Ave, Albany, NY 12222

11:00am

There's an App for That! STEM Homeschooling with Games and Apps
My wife and I have been homeschooling our children since 1998 and since day one we've used educational games in our home. I host The Wired Homeschool, a podcast where for nearly 7 years I've been sharing my experience and thoughts on educational apps, games, and implementing STEM in homeschooling. In this presentation, I will share from my personal experience the pros and cons of using apps and games in homeschooling and give designers and developers a glimpse into what homeschoolers look for when choosing educational apps.

Speakers
avatar for John Wilkerson

John Wilkerson

The Wired Homeschool



Friday August 4, 2017 11:00am - 11:45am
CC 375 1400 Washington Ave, Albany, NY 12222

1:00pm

Can you Breakout?
Experience Breakout EDU, the incredibly engaging learning game that is gaining worldwide popularity in schools. Breakout EDU was inspired by the Escape Room phenomena around the world and is fun for all ages. Games can be used to teach any academic content, as team-building activities, or just for fun! In this session you will play a Breakout EDU game with other attendees and using teamwork, collaboration, creativity, critical thinking, troubleshooting, and communication you will problem-solve to try to beat the clock and break into the Breakout EDU box. Come see why Breakout EDU has teachers and students so engaged!

Speakers
avatar for Courtney Sayward

Courtney Sayward

ISS for PD, WSWHE BOCES
Courtney Sayward is an Instructional Support Specialist for Professional Development with WSWHE BOCES. Courtney earned a BS in Geology, a BA in Mathematics, and a minor in hydrogeology from SUNY Plattsburgh. Courtney also completed graduate coursework in teaching from SUNY Platts... Read More →


Friday August 4, 2017 1:00pm - 2:45pm
Assembly Hall 1400 Washington Ave, Albany, NY 12222

1:00pm

Play and Discuss the Dragonbox Math Games!
This session will involve playing the suite of iPad math games from Dragonbox, which includes games about algebra, geometry, and numbers & operations. We have 15 iPads for attendees, and this session will begin with playing the games (individually or in small groups, depending upon how many people show up). After some playing and exploration, we will facilitate a discussion about the different games, and how to support bridging the math content in the games to the math content in the classroom. We will also provide some useful handouts that assist in identify the learning standards within the games.

Speakers
avatar for Caro Williams-Pierce

Caro Williams-Pierce

Professor, UAlbany
Dr. Caroline “Caro” Williams-Pierce is an assistant professor in the Department of Educational Theory & Practice at the University at Albany, SUNY. Caro specializes in designing and analyzing technology for mathematical play, with a particular focus on how players construct m... Read More →


Friday August 4, 2017 1:00pm - 2:45pm
Fireside Lounge 1400 Washington Ave, Albany, NY 12222

1:00pm

Teaching Teamwork with the Board Game Pandemic
Learn how to use a popular board game, Pandemic, to teach the important 21st century skill of teamwork.  We will cover six components of what makes a good team, give you a chance to play the game and experience what effective and ineffective teamwork looks like, and provide resources that you can use to implement Pandemic or similar games to teach teamwork in your classroom.  We have enough games to accommodate 24 active participants, but anyone is welcome to attend and observe.

Speakers
JM

John Morelock

Doctoral Candidate, Virginia Tech
avatar for Joshua Garcia Sheridan

Joshua Garcia Sheridan

Graduate Student, Virginia Tech



Friday August 4, 2017 1:00pm - 2:45pm
CC 375 1400 Washington Ave, Albany, NY 12222

1:00pm

Using PBS Learning Media in the Classroom
Join staff from WMHT in exploring PBS LearningMedia New York, PBS Kids LAB, and other free resources for your classroom and families! BYOD(device) and content desire for this workshop. PBS LearningMedia is your destination for direct access to thousands of program-ready, curriculum - targeted digital resources. Our goal is to familiarize staff members with PBS LearningMedia and other resources. As a result of this workshop, participants will gain access to PBS LearningMedia, create accounts and folders to share with their colleagues, and leave the session with one actionable lesson plan for their programs.

Speakers
avatar for Jenn Baumstein

Jenn Baumstein

Community Engagement Coordinator, WMHT Public Media
Helping you help students at all ages and stages.


Friday August 4, 2017 1:00pm - 2:45pm
SL 03 (Mac Lab) 1400 Washington Ave, Albany, NY 12222

3:00pm

EK Theater Performance
EK Theater: Retelling classic stories using video games

Eddie Kim and EK Theater will perform their latest piece "Orpheus and Eurydice" and talk about video game puppetry; their experiences in professional theaters and schools; and their mission to keep the classics alive. 

In the piece, Orpheus journeys to the underworld to see if his newly deceased wife Eurydice can be returned to him. "Orpheus and Eurydice" blends puppetry, live theater, and video games such as The Last of Us and COD Black Ops in an act The NY Times has praised as "an impressive feat of engineering, coordination, and storytelling."

Speakers
avatar for EK Theater

EK Theater

Director/Founder, EK Theater
EK Theater was founded by director and gamer, Eddie Kim, in 2007. The company’s mission is to bring classics to modern audiences through live works of video game puppetry. EK Theater is made up of students and is based out of the Pierrepont School in Westport, CT. Their work ha... Read More →


Friday August 4, 2017 3:00pm - 3:45pm
Ballroom 1400 Washington Ave, Albany, NY 12222