Below is the in-progress schedule for the 11th annual Games in Education Symposium. Changes to existing session topics are expected and additional sessions will be added as we finalize the schedule. Visit our website for more information and register today!
Research from Neuroscience, Psychology and Education explains how and why play is a tactical platform for learning. Here's the challenge: How many of these theories can we tackle before the clock runs out? Are you game? Scientific themes to explore include: Self-Determination, Flow, Scaffolding, Spaced Repetition, Executive Function, Working Memory, Social-Emotional Learning, Fluid Intelligence, Metacognition, Growth Mindset, Divergent Thinking, Effortful Retrieval Training, Agency, Neuroplasticity, Emotional Intelligence, Tolerance, Narrative Engagement, Comfort and Discomfort, Brain States, Embodied Learning, Reward Loops, Iteration, Motivation, and more. Participants will engage by selecting the theories they want to discuss (from a list) so the presentation flow will be driven by the audience. This approach gamifies the learning, empowers participants to be co-responsible for content, enlivens the session, provides an "improv" feel to the event, incorporates excitement, joy, unpredictability and humor with research theories and real life examples.